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- At 05:00 PM 9/5/96 +0200, Johan Klockars wrote:
- >The 'AI' is extremely simple in Wolf3D.
-
- But as we have no AI at all at the moment, its better than BM's...
-
- >It's mostly a matter of checking if the player is within sight and then
- >moving towards him (N, NE, E, SE,...). The movement is a lot easier to do
- >in Wolf then in DOOM, since everything is rectangular.
-
- But surely it isn't that hard to do Doom movement? Wall colision can be
- handled by the same routine as player collision, I think, and working out
- the direction to move isn't that hard, is it?
-
- >The easy things are perhaps not much different, but those could be thrown
- >together rather quickly from scratch as well. The difficult things are
- >simply not there in Wolf3D.
-
- Are the line of sight test routines still (at least partially) valid? The AI
- guys wanted LOS routines for their algo's...
-
- >I also wonder whether it would be OK to use the routines in Wolf3D.
-
- <snip>
-
- Yea, valid points.
-
- >> > But the list seems to be more or less dead right now, so I will bring up
- >> > the subject later when more people is active.
- >
- >Is it really possible that everybody is still on vacation?
- >The list currently counts 56 members (we've been in the 50-60 range for a
- >_long_ time now).
-
- I'm still on holiday, but have access at home as well. It certainly has been
- quiet here for a while so it does seem as if most (active) people are
- either not doing/thinking about BM related topics, or they aren't here...
-
- Anthony
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- Anthony Jacques | STOS Falcon Extension v1.2a
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